

The cave spider's health points have been reduced from 20 × 10 to 12 × 6.Ĭave spiders are now immune to the poison status effect.Ĭave spiders are now considered arthropods.Ĭave spiders now swim extremely fast with the water stream toward the player, but seem to be almost not moving against the water stream.Ĭave spiders no longer draw a line of sight through opaque blocks.Ĭave spiders have been given the new AI that regular spiders have received.Ĭave spiders now run away from creepers that are about to explode. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.Ĭave spiders now drop 0-1 spider eye when killed by a player or tamed wolf. Other mobs, if any, may be killed, but are ignored for this advancement. Poison damage is not taken when the player's health is at 1. On hard difficulty, it lasts for 15 seconds and causes 10. On normal difficulty, the poison lasts for 7 seconds and causes 4 damage.

On normal or hard, cave spiders inflict Poison upon attacking. Can go through the spaces between two different types of (unconnected) fences.īeing arthropods, they are weak against weapons with the Bane of Arthropods enchantment.Can fit through a space that is one block wide and 1⁄ 2 block tall.They have some distinctions from regular spiders: Once they become hostile, light does not affect them.

Neutral if under daylight or in light levels of 9 or above before seeing player, otherwise they are hostile.All other amounts have an equal chance of occurring.Ĭave spiders inherit their behavior from spiders: For example, Looting III gives a 1⁄ 3 chance of not dropping any spider eyes. The chance of a cave spider not dropping any spider eyes can be found using the formula 2 / (Looting Level + 3). The maximum amount of spider eyes is increased by 1 per level of Looting. They also have a 1⁄ 3 chance of dropping a Spider Eye when killed by a player or tamed wolf.5 when killed by a player or tamed wolf.The maximum is increased by 1 per level of Looting, for a maximum of 0-5 string with Looting III.
